While you build your list, a couple of short tasks may pop up: a one-tap rating and a quick survey after your first complete list. If you opt in we also record your on-screen actions (never what you type) so we can see where the builder trips people up. Your feedback shapes what gets built next.
Anonymous usage is always recorded. Session recording and surveys only if you opt in. No account, no personal data.
Warhost does not validate allegiance pairings, check the rulebook.
Lords of Profligacy tactica
"The Controlling Player may choose that a Unit becomes Stupefied when it is the target of a Shooting Attack." After a Shooting Attack that targets a Unit entirely composed of Models with this Special Rule is resolved, that Unit's Controlling Player can choose for the targeted Unit to become Stupefied.
Stupefied tactica
When a Unit becomes Stupefied, all Tactical Statuses affecting it are removed. In addition, while a Unit is Stupefied: - Models in that Unit have the Feel No Pain (6+) Special Rule. - The Strength Characteristic of Models in that Unit is modified by +1. - Models in that Unit cannot gain Tactical Statuses. - The Controlling Player of a Unit that is Stupefied may not declare any Reactions for that Unit and must make all Shooting Attacks declared for that Unit as Snap Shots. - In the Effects Sub-Phase of the Controlling Player's End Phase, the Controlling Player must make a Cool Check for each Unit from their Army that is Stupefied. If the Check is passed, that Unit is no longer Stupefied.
The Broken Mirror gambit
When this Gambit is selected, the Controlling Player doubles any bonus for Outside Support and also gains a bonus when Stupefied.
If this Gambit is selected, then the Model gains double the normal modifier for Outside Support during the Focus Step. If the Unit this Model is part of is Stupefied, add an additional modifier of +1.
Twisted Desire reaction
This Reaction allows the Reacting Unit to become Stupefied when it is Charged.